3/11/2023 0 Comments Xcode for mac on windows![]() : NSStoryboard signifies this constant will be of the type “NSStoryboard.” The equals sign means that constant will be made equal to what follows, and what follows is a method for getting the storyboard file named “Main.” ![]() mainStoryBoard is just the name of the constant, which could be anything, but we want the name to make clear what it is. The Swift keyword let means we’re going to create a new constant, a variable that doesn’t vary. This is not a Swift language guide, but I’ll break this down a bit. Let ContainerViewController know about the storyboard For clarity’s sake, however, I will refer to the “destination” view controller as if we’d assigned it the storyboard ID destinationViewController. That’s lucky for us, because it means we could set up an indefinite chain of destinations and not have to rewrite any code for the additional view controllers. It’s not necessary to set a storyboard ID for the “destination” view controller. In my example, I’m identifying the “container” view controller as containerViewController and the “origin” view controller as originViewController. Storyboard IDs are set via the Identity inspector, the third button in the inspector on the right side of the Xcode window. For that, we’ll need the name of the storyboard file, usually “Main.storyboard,” and a couple “storyboard IDs” that we’ll set. We need to build that relationship with Swift code, and that means we need to be able to identify some of these storyboard identities in code. This is because making the transition happen requires both the origin and destination to be designated as children of the container, and this is not possible via storyboard manipulation alone. You’ve probably noticed the “origin” and “destination” view controllers display no obvious relationship to the window or “container” controllers. Look for the checkbox there.Ī window controller and three view controllers Then select the Attributes inspector (that’s the fourth button in the inspector on the right side of the Xcode window). To turn off Resize, first select the Window item within the Window Controller Scene. View transitions within user-resizable windows are possible but beyond the scope of this project. Its size doesn’t matter, but you need to turn off its “Resize” capability. The window controller already provided.To do this, we’ll need four things on our storyboard: Fill out the product details however you like, but make sure the language is set to Swift and “Use Storyboards” is checked.Īfter the project is created, select “Main.storyboard” in the Project navigator (first icon in the leftmost pane). Choose OS X > Application > Cocoa Application. Note: This tutorial requires Xcode 7.0 or above. What we want to do is animate nicely between two views in the same window, with the window resizing as necessary to match whichever is the current view. This overview is offered as a resource to help others skip some of the pain I encountered. I suppose because storyboards for Mac projects and the Swift language were both so new at the time, figuring out how to use them together was more aggravating than expected.
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