3/17/2023 0 Comments Christopher odd draugenAt least this keeps the overall objective of the game clear build and expand your influence to gain more followers so that discoveries can be made to progress your way through the timeline. This is where The Big Sticker Hunt comes into play as you frantically dig around for treasure chests just to find more of the particular sticker you need. These chests are hidden about the land and contain stickers used to progress the timeline.īecause there are various types of stickers, it’s now possible to progress multiple cards at the same time, unlike the linear route in the previous version of Godus. The treasure chests littered around the world hold these stickers and are sometimes buried deep underground or hidden by trees. Put quite simply: discoveries such as farming, represented by cards, are available once you reach their time period on the timeline, but unlocking it requires certain types of stickers that you literally stick onto the card on the timeline. Previously the world’s progress and discoveries through time was tracked with a book, this has now been replaced by the timeline which leads onto what I’ll call ‘The Great Sticker Hunt’. Belief is now a hard-to-earn currency at first which limits your ability to sculpt and therefore create more abodes, breed more followers and progress the timeline. Not only are the controls improved but also the game balance, making the early stages a lot more challenging. Thank Godus that we can grab a few followers ad-hoc to instruct them to build a far away statue instead of having to use a static totem and hoping for the best. It’s also now possible to click and hold onto a follower to leash them and any others before dragging the mouse to the location you want to send them replacing the totem feature from before. The problem still occurs when you need to sculpt as there is still the need to constantly click each ground layer which now cost varying amounts of belief depending on how much they are above or below sea level. The pink bubbles represent belief which can be collected by clicking on them. This involves clicking once and dragging the mouse around the screen to collect belief, which is great for when you have a screen full of pink bubbles to pop. My last article complained about how much clicking was required to complete basic tasks such as collecting belief and sculpting the land, which has now been improved somewhat with the ‘leash’ mechanic. Godus beta version 2.0 has arrived which sees a new direction thanks to a large number of welcomed changes. It was then that they decided to cease smaller updates, open up the hood and begin work on fixing the guts of the game. ![]() In an email to backers Jack of 22Cans explains how the team came to realise that the key issues reported by players were not cosmetic or about content but about the foundations of the title itself. The majority of players complained that there was too much clicking to complete basic tasks, resulting in the 22Cans team taking their time to rethink and redesign the game.Īfter becoming addicted once again to building my own little world of followers, I’ve found the game to be slightly improved from the first beta version. Last year I discussed the launch of the Godus beta for backers and Steam Early Access buyers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |